12 February 2017

Gap it Bit - Remaster Announcement

Hi Guys

So this time around, Ive decided that the original Gap it Bit needs a remaster. Its the first game I released and it gave me a good taste of whats to come next.
The unfortunate reality is it looks like a pile of shit. Im not overly proud of it visual wise and am embarrassed when people check my stuff out, and they see it.
It is also my most successful game (which is not saying much) making up 2/3rds of my total downloads on Android, and a staggering 9/10 of the downloads on Apple App Store.
It hasnt been on the Apple App Store for while, but still gets the odd install on Android.

The main reason for the Remaster so that when people see the game it looks more up to scratch with how Im developing now, vs how I was going 4 years ago.

So while this is mainly a graphics update, there are also updates to the underlying systems that control how the game runs. As well as adding stuff like reward ads, and rate buttons.

Check out the then vs now images below:

















Thanks for reading
Matt

30 January 2017

Alpha Space Fighter - V1.1 Update

Hi Guys

The version 1.1 update for Alpha Space Fighter is out now on Android and iOS.

  

Whats new in this update:
  • UI Overhaul - The UI will now perform and look better on a larger range of devices.
  • The Shop menu now scrolls.
  • Reward Videos - Reward videos are now available after every play through.
  • Tips now added to the start screen at every launch.
  • Increase reliability of Enemy Spawn locations to not double up on lanes.
  • Fix bug that allowed for higher level enemies to spawn early game.
  • Reduce frequency that enemies spawn early game.
  • Rate button instead of coming up after 5 plays.
  • Remove Unity Splash Screen.





Thanks
Matt

25 January 2017

Abducty Road - v1.1 Update

Hi Guys

The version 1.1 update for Abducty Road is out now on Android and iOS.



Whats new in this update:
  • UI Overhaul - The UI will now perform and look better on a larger range of devices, as well as scale better for iPhones and iPads.
  • Tanks now have a larger gap between when they spawn.
  • Tanks now give 2 abductions when pulled up the beam.
  • Changed timing on player death, and transition to gameover screen.
  • Added menu button for rate game.
  • Changed ads from random video to set interstitial.


Thanks
Matt

1 January 2017

Happy New Year Everyone - End of year wrap up

Hi Guys

Hope you all had a great xmas period and wishing you all the best for the new year.

Its been a bit of a more productive year here comapred to past years, with the release of 3 games,

As well as releasing a commissioned mobile app,
All of which are available on Android and iOS.

Looking forward to the new year, the original Gap it Bit will be getting remastered, and one of the prototypes released for a game jam, Grapple Hook, will be developed into a full release.

Again all the best for the new year, and look forward to continued posts.

Thanks
Matt

15 December 2016

Abducty Road - Android and iOS launch

Hi Guys

So it comes to that point in time where we all have to release a crappy nouny verb game on mobile.
So Abducty Road has released and is available for free.





Abducty Road was initially made for the GDL Area 51 game jam, which it placed 4th overall in.

Thanks
Matt

5 December 2016

Gap it Bit 2.5d - V1.13 Update

Hi Guys

The latest update for Gap it Bit is now live on iOS and Android.

 

The Updates for this version are as follows
  • Pop up to rate the game after 5 play through have accrued
  • Fix the jump physics in Apple Version
  • Change reward ads to come up in every play through
  • Added pop up to rate game after 5 plays
  • Switch from 3rd party plugin to official Unity plugin for Ads
  • Removed the "Made with Unity" splash screen
  • Removed Social Buttons from iOS version
Gap it Bit 2.5d uses the following plugins



Thanks
Matt

17 November 2016

Hashtagsforlikes.co - App Release

Hey Guys

Weve just released an app in conjunction with Social Envy called hashtagsforlikes.co

Available on iOS and Android to download for free.



The App was built in Unity3d 5.4 to take advantage of the ease of multi platform deployment, and its what we are experienced in. Using the Unity UI system and Animator makes it easy to create some nice transitions too.



On top of that, the app pulls all the hashtag data from a txt file hosted online, so the app can be updated on the fly.

 WWW w = new WWW("Web Address");
        yield return w;
        if (w.error != null)
        {
            Debug.Log("Error .. " + w.error);
            errorText.text = ("Error: Check Internet Connection");
        }
        else
        {
            //Debug.Log("Found ... ==>" + w.text + "<==");
            errorText.text = ("Last Updated: " + System.DateTime.Now.ToString("hh:mm dd/MM/yy"));
        }

        longStringFromFile = w.text;
        lines = new List<string>(longStringFromFile.Split(new string[] { "\r","\n" },StringSplitOptions.RemoveEmptyEntries) );
        // remove comment lines...
        lines = lines.Where(line => !(line.StartsWith("//")|| line.StartsWith("#"))).ToList();

We also used the Unipaste Asset to assist with coping to the clipboard, And Mobile Native Popups to prompt the user for rating the app.




Thanks
Matt